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Lata de Coca Cola 3D explicando las Splines

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Lata de Coca Cola 3D explicando las Splines Empty Lata de Coca Cola 3D explicando las Splines

Mensaje por Invitado Dom 25 Ene - 5:21

Este ejercicio nos ayudará a practicar de nuevo la edición de formas 2D (splines) y la
revolución.

Clase 1

Imagenes del Proyecto:
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Lata de Coca Cola 3D explicando las Splines Empty Re: Lata de Coca Cola 3D explicando las Splines

Mensaje por sNITCh Dom 25 Ene - 10:07

Un tuto que vi hace mucho tambien de una latita, que me resulto interesante.


Fuente: http://www.3dimensions.us/index.php?option=com_content&task=view&id=17&Itemid=64



When you make models, if you want to have the right proportions, you have to use blueprints or photography.

If you can found it on the net you can always do the picture yourself but it is difficult to have orthogonal photo

(I mean without perspective effect) but sometimes it is better than no reference at all.

Part 1: Place reference




1.Define a plane Length:200 width:150


Lata de Coca Cola 3D explicando las Splines Plane




2.Open the material editor:


Lata de Coca Cola 3D explicando las Splines Mateditorbutton



3.Select one material.


4.Select the diffuse map:


Lata de Coca Cola 3D explicando las Splines Materialeditor



5.Select bitmap, browse to select front.gif image




6.Uncheck the Tile

Lata de Coca Cola 3D explicando las Splines Mateditor2

/>



7.Go to parent Lata de Coca Cola 3D explicando las Splines Gotoparent and put the

self-illumination to 100:


Lata de Coca Cola 3D explicando las Splines Self-illumination



8.Select the cheked blue cube Lata de Coca Cola 3D explicando las Splines Bluecube (that show the

material in your view ports)




9.Assign the material to the plane Lata de Coca Cola 3D explicando las Splines Assignmattoselection

/>



10.In the front view port right click on the Front label and select Smooth highlights:

Lata de Coca Cola 3D explicando las Splines Selectsmooth



You'll obtain this:


Lata de Coca Cola 3D explicando las Splines Frontviewsmooth


Part 2: Do the shape of the Cola Can





1.Select the line tool, verify that the color is white:


Lata de Coca Cola 3D explicando las Splines Linetool




2.Create these points by following the reference.

It is a very important step cause this will give the future shape of you model


Lata de Coca Cola 3D explicando las Splines Firstline


Lata de Coca Cola 3D explicando las Splines Firstlinetop


Lata de Coca Cola 3D explicando las Splines Firstlinebottom



4.Open the modifier drop down:



Lata de Coca Cola 3D explicando las Splines Modifier1



5.Select the lathe modifier:


Lata de Coca Cola 3D explicando las Splines Lathemodifier



6.Select the Min option:


Lata de Coca Cola 3D explicando las Splines Min



7.If the faces was wrong oriented, select flip normal:


Lata de Coca Cola 3D explicando las Splines Latheflipnormals




8.You have something like that:


Lata de Coca Cola 3D explicando las Splines Afterlathe

Rem: To have the same result as shown up, right click on your object,

select properties and check the option see-throught


Lata de Coca Cola 3D explicando las Splines Properties


Lata de Coca Cola 3D explicando las Splines See-through



9.You can have a hole or a superposition on the top and on the bottom of the can as on the figure


Lata de Coca Cola 3D explicando las Splines Holetop

Lata de Coca Cola 3D explicando las Splines Bottomhole

Rem: To see the bottom view, right click on the label for example in the left view and select Views => Bottom



Lata de Coca Cola 3D explicando las Splines Setbottomview



10.To reduce these hole go back to line in the tree and select vertex


Lata de Coca Cola 3D explicando las Splines Linevertex



11. Select the show end result Lata de Coca Cola 3D explicando las Splines Showendresult (that shows the application of the

modifier that was upper on the modifier list).

You'll have something like that:

Lata de Coca Cola 3D explicando las Splines Showlatheresultfront

Lata de Coca Cola 3D explicando las Splines Showlathersulttop




12.Select this point and move it Lata de Coca Cola 3D explicando las Splines Move to close the hole (use the top view), use the

zoom tool to do

it the most perfectly as possible:

Lata de Coca Cola 3D explicando las Splines Closehole

Lata de Coca Cola 3D explicando las Splines Zoom



13.Do the same for the bottom points.


14.Convert it to edit poly (you can save your work in another file to go back if needed):

Lata de Coca Cola 3D explicando las Splines Converteditpoly2

Rem: Each point create an edge in the final poly so it is important to define only needed points


to avoid unnecessary poly after the lathe. It is better in all modelization to begin with lesser poly as possible

and refine it when you make the details.



15.Apply a meshsmooth modifier

Lata de Coca Cola 3D explicando las Splines Meshsmoothmodifier1



16.Set the iteration to 2:

Lata de Coca Cola 3D explicando las Splines Iterations1



17. Move Lata de Coca Cola 3D explicando las Splines Movethe object to center it with the reference:


Lata de Coca Cola 3D explicando las Splines Centercan



18.Go down to edge level and select these edges:

Lata de Coca Cola 3D explicando las Splines Selectedges4

Lata de Coca Cola 3D explicando las Splines Selectedges5



19. Select the loop option, you obtain this:

Lata de Coca Cola 3D explicando las Splines Loop


src="loopresult.jpg"/>



20.Select the chamfer tool and set 0,01 as value:


Lata de Coca Cola 3D explicando las Splines Chamfer1

Lata de Coca Cola 3D explicando las Splines Chamfer%20value%200,01



21. In the perspective view, rotate Lata de Coca Cola 3D explicando las Splines Rotate and zoom

style="width: 19px; height: 22px" src="zoom1.jpg" /> to select this edge:

Lata de Coca Cola 3D explicando las Splines Selectedges6



23.Select the loop option



24.Chamfer 0,01.




25.You'll obtain something like this:

Lata de Coca Cola 3D explicando las Splines Resultchamfer

Rem:As you see the chamfer of an edge sharped it in the mesh smooth.

This is one of the basic and most important things to keep in mind for poly modeling.



26.Select these edges, loop and chamfer 0,01:

Lata de Coca Cola 3D explicando las Splines Selectedges7




27.Do the same withe these edges but with a chamfer of 0,1:

Lata de Coca Cola 3D explicando las Splines Selectedges8



28.Do the same thing for the edges on the bottom.



Part 3: do the top details




1.Define a plan and place on it the top.jpg reference (see reference placement section),


adjuste it to the existing model. You muste have this.

Lata de Coca Cola 3D explicando las Splines Canreferencetopview

Rem: To have the same view don't forget to check Smooth Highlights and Edged faces on the top view

Lata de Coca Cola 3D explicando las Splines Can_smoothandfaces


2.Go to edge level and Select the cut tool and make these cuts by following the reference

Lata de Coca Cola 3D explicando las Splines Can_edges%20cut

Lata de Coca Cola 3D explicando las Splines Can_topcuts



3.Go to polygon level and select these polygons:


Lata de Coca Cola 3D explicando las Splines Can_polygonlevel

Lata de Coca Cola 3D explicando las Splines Can_selectpolygons



4.Extrude them by -2, don't forget to select local normal:


Lata de Coca Cola 3D explicando las Splines Can_extrude

Lata de Coca Cola 3D explicando las Splines Can_extrude%20value%20-2



5.Select these edges and chamfer 0,5 (you can try other values to see the result)


Lata de Coca Cola 3D explicando las Splines Can_selectedges

Lata de Coca Cola 3D explicando las Splines Can_afterchamfer



6.Do these series of cuts:



src="http://www.3dimensions.us/can_cuts.jpg"/>



7.Select these polygons and delete them:


Lata de Coca Cola 3D explicando las Splines Can_selectpolygons2



8.Select the center point(s) (may be it is more than one point) and do a weld to ensure that it left only one point,

increase the treshhold to 0,3:

Lata de Coca Cola 3D explicando las Splines Can_selectcenterpoint

Lata de Coca Cola 3D explicando las Splines Can_weld

Lata de Coca Cola 3D explicando las Splines Can_treshhold%200,3



9.Select these edges and hold shift key and move Lata de Coca Cola 3D explicando las Splines Move down to create the border



Lata de Coca Cola 3D explicando las Splines Can_selectedges1

Lata de Coca Cola 3D explicando las Splines Can_moveedges



10.Select these edges (don't forget the two little one) and make a chamfer 0,01


Lata de Coca Cola 3D explicando las Splines Can_selectedges2

Now if you apply a mesh smooth you'll see a bad smoothing:


Lata de Coca Cola 3D explicando las Splines Can_badsmoothing

We must re-arrange the polygons there



11.Select these edges and remove (not delete but remove) them



Lata de Coca Cola 3D explicando las Splines Can_selectedges3

Lata de Coca Cola 3D explicando las Splines Can_remove

Lata de Coca Cola 3D explicando las Splines Can_afterremove



12.Add these edge with the cut tool:


Lata de Coca Cola 3D explicando las Splines Can_cuts2

If you apply the meshsmooth and you have some problems like these:


Lata de Coca Cola 3D explicando las Splines Can_smoothissue



13.Zoom on the corner and weld points and do cuts (eventually remove edge) to obtain this, a square polygon in the corner



Lata de Coca Cola 3D explicando las Splines Can_corner

=> the meshsmooth is better:


Lata de Coca Cola 3D explicando las Splines Can_smoothgood

The Main part of the can is done !



Part 4: Do the stick




1.Right click on the modeled can and select hide:


Lata de Coca Cola 3D explicando las Splines Can_hide




2.Open the material editor, select the material with the top.jpg in diffuse and select the diffuse slot:


Lata de Coca Cola 3D explicando las Splines Can_select%20diffuse



3.Rotate the map in W by more or less 28 (look on the top view to align the stick horitontally):


Lata de Coca Cola 3D explicando las Splines Can_rotatereference

Lata de Coca Cola 3D explicando las Splines Can_topalign



2.Create a boxe Length 24, Height 1, width 40 with the segments Length 3, Width 3, Height 1


Lata de Coca Cola 3D explicando las Splines Can_createbox




3.Make the box transparent by right click => Properties => See-Trought:


Lata de Coca Cola 3D explicando las Splines Can_box



4.Right click the box and convert it to Editable poly.



5.Move these points to follow the reference:


Lata de Coca Cola 3D explicando las Splines Can_movepoints




6.And these


Lata de Coca Cola 3D explicando las Splines Can_movepoints1



7.Select these edges and remove them:


Lata de Coca Cola 3D explicando las Splines Can_selectedges4


8.Create these cuts:


Lata de Coca Cola 3D explicando las Splines Can_cuts3



9.Select the central point and chamfer it to obtain this:



Lata de Coca Cola 3D explicando las Splines Can_chamferpoint



10.Arrange the point to have a regular octogonal polygon:


Lata de Coca Cola 3D explicando las Splines Can_arrangepoints



11.Select this polygon and extrude it of -1 and delete it


Lata de Coca Cola 3D explicando las Splines Can_selectpolygons4

Lata de Coca Cola 3D explicando las Splines Can_extrude1

Lata de Coca Cola 3D explicando las Splines Can_deletepoly



12.Select these poly and inset it of 1



Lata de Coca Cola 3D explicando las Splines Can_selectpolygons5

Lata de Coca Cola 3D explicando las Splines Can_inset

Lata de Coca Cola 3D explicando las Splines Can_inset%201

Lata de Coca Cola 3D explicando las Splines Can_afterinset



13.Extrude the poly of -1 and delete it:


Lata de Coca Cola 3D explicando las Splines Can_afterdelete



14.On the other faces, select these poly and delete them (Confirm the delete vertices)


Lata de Coca Cola 3D explicando las Splines Can_selectpolygons6

Lata de Coca Cola 3D explicando las Splines Deletevertices

Lata de Coca Cola 3D explicando las Splines Can_afterdelete1




15.Mirror the object and select Z as axe and copy as clone selection


Lata de Coca Cola 3D explicando las Splines Can_mirror

Lata de Coca Cola 3D explicando las Splines Can_mirrorparams



16.Attach this new part with the other by selecting attach option than the first part,

than unselect attach option

Lata de Coca Cola 3D explicando las Splines Can_attach

Lata de Coca Cola 3D explicando las Splines Can_attachfirst



17.Select these points and weld them:



Lata de Coca Cola 3D explicando las Splines Can_selectpoints



18.Apply a meshsmooth modifier and the main part is done.

You can arrange points and chamfer some edges if you want to improve the model.



19.Select these poly and extrude it of 15:


Lata de Coca Cola 3D explicando las Splines Can_selectpolygons7

Lata de Coca Cola 3D explicando las Splines Can_extrude2



20.Select this edge and select the ring option



Lata de Coca Cola 3D explicando las Splines Can_selectedges5

Lata de Coca Cola 3D explicando las Splines Can_ring

Lata de Coca Cola 3D explicando las Splines Can_afterring



21.Select the connect option with the value 1


Lata de Coca Cola 3D explicando las Splines Can_connect

Lata de Coca Cola 3D explicando las Splines Can_connectvalue1

Lata de Coca Cola 3D explicando las Splines Can_afterconnect



22.Move these points to obtain this


Lata de Coca Cola 3D explicando las Splines Can_movepoints2




23.Chamfer these edges of 0,01, do the same on the other side


Lata de Coca Cola 3D explicando las Splines Can_selectedges6


http://www.3dimensions.us/index.php?option=com_content&task=view&id=17&Itemid=64http://www.3dimensions.us/index.php?option=com_content&task=view&id=17&Itemid=64[b]
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